using System; namespace Server.Mobiles { [CorpseName("a squirrel corpse")] public class Squirrel : BaseCreature { [Constructable] public Squirrel() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a squirrel"; this.Body = 0x116; this.SetStr(44, 50); this.SetDex(35); this.SetInt(5); this.SetHits(42, 50); this.SetDamage(1, 2); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 30, 34); this.SetResistance(ResistanceType.Fire, 10, 14); this.SetResistance(ResistanceType.Cold, 30, 35); this.SetResistance(ResistanceType.Poison, 20, 25); this.SetResistance(ResistanceType.Energy, 20, 25); this.SetSkill(SkillName.MagicResist, 4.0); this.SetSkill(SkillName.Tactics, 4.0); this.SetSkill(SkillName.Wrestling, 4.0); this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -21.3; } public Squirrel(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }