#region References using System; using Server.Items; using Server.Targeting; #endregion namespace Server.Mobiles { public class Revenant : BaseCreature { private readonly Mobile m_Target; private readonly DateTime m_ExpireTime; public Revenant(Mobile caster, Mobile target, TimeSpan duration) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36) { Name = "a revenant"; Body = 400; Hue = 1; double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01; m_Target = target; m_ExpireTime = DateTime.UtcNow + duration; SetStr(200); SetDex(150); SetInt(150); SetDamage(16, 17); // Bestiary says 50 phys 50 cold, animal lore says differently SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.MagicResist, 100.0 * scalar); // magic resist is absolute value of spiritspeak SetSkill(SkillName.Tactics, 100.0); // always 100 SetSkill(SkillName.Swords, 100.0 * scalar); // not displayed in animal lore but tests clearly show this is influenced SetSkill(SkillName.DetectHidden, 75.0 * scalar); scalar /= 1.2; SetResistance(ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)); SetResistance(ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)); SetResistance(ResistanceType.Fire, (int)(20 * scalar)); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar)); Fame = 0; Karma = 0; ControlSlots = 3; VirtualArmor = 32; Item shroud = new Robe(); shroud.ItemID = 0x2683; shroud.Hue = 0x455; shroud.Movable = false; SetWearable(shroud); Halberd weapon = new Halberd(); weapon.Hue = 1; weapon.Movable = false; SetWearable(weapon); } public Revenant(Serial serial) : base(serial) { } public override Mobile ConstantFocus { get { return m_Target; } } public override bool NoHouseRestrictions { get { return true; } } public override double DispelDifficulty { get { return 80.0; } } public override double DispelFocus { get { return 20.0; } } public override bool AlwaysMurderer { get { return true; } } public override bool BleedImmune { get { return true; } } public override bool BardImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void DisplayPaperdollTo(Mobile to) { // Do nothing } public override void OnThink() { if (!m_Target.Alive || DateTime.UtcNow > m_ExpireTime) { Kill(); return; } else if (Map != m_Target.Map || !InRange(m_Target, 15)) { Map fromMap = Map; Point3D from = Location; Map toMap = m_Target.Map; Point3D to = m_Target.Location; if (toMap != null) { for (int i = 0; i < 5; ++i) { Point3D loc = new Point3D(to.X - 4 + Utility.Random(9), to.Y - 4 + Utility.Random(9), to.Z); if (toMap.CanSpawnMobile(loc)) { to = loc; break; } else { loc.Z = toMap.GetAverageZ(loc.X, loc.Y); if (toMap.CanSpawnMobile(loc)) { to = loc; break; } } } } Map = toMap; Location = to; ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create(from, fromMap, EffectItem.DefaultDuration), 0x3728, 1, 13, 37, 7, 5023, 0); FixedParticles(0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist); PlaySound(0x37D); } if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount >= NextSkillTime && UseSkill(SkillName.DetectHidden)) { Target targ = Target; if (targ != null) { targ.Invoke(this, this); } } Combatant = m_Target; FocusMob = m_Target; if (AIObject != null) { AIObject.Action = ActionType.Combat; } base.OnThink(); } public override bool OnBeforeDeath() { Effects.PlaySound(Location, Map, 0x10B); Effects.SendLocationParticles( EffectItem.Create(Location, Map, TimeSpan.FromSeconds(10.0)), 0x37CC, 1, 50, 2101, 7, 9909, 0); Delete(); return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Delete(); } } }