using System; namespace Server.Mobiles { [CorpseName("a grizzly bear corpse")] public class RagingGrizzlyBear : BaseCreature { [Constructable] public RagingGrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a raging grizzly bear"; this.Body = 212; this.BaseSoundID = 0xA3; this.SetStr(1251, 1550); this.SetDex(801, 1050); this.SetInt(151, 400); this.SetHits(751, 930); this.SetMana(0); this.SetDamage(18, 23); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 50, 70); this.SetResistance(ResistanceType.Cold, 30, 50); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.Wrestling, 73.4, 88.1); this.SetSkill(SkillName.Tactics, 73.6, 110.5); this.SetSkill(SkillName.MagicResist, 32.8, 54.6); this.SetSkill(SkillName.Anatomy, 0, 0); this.Fame = 10000; //Guessing here this.Karma = 10000; //Guessing here this.VirtualArmor = 24; this.Tamable = false; } public RagingGrizzlyBear(Serial serial) : base(serial) { } public override int Meat { get { return 4; } } public override int Hides { get { return 32; } } public override PackInstinct PackInstinct { get { return PackInstinct.Bear; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }