/* Copied from deamon, still have to get detailed information on Pit Fiend */ using System; using Server.Factions; using Server.Items; namespace Server.Mobiles { [CorpseName("a pit fiend corpse")] public class PitFiend : BaseCreature { [Constructable] public PitFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a Pit fiend"; this.Body = 43; this.Hue = 1863; this.BaseSoundID = 357; this.SetStr(376, 405); this.SetDex(176, 195); this.SetInt(201, 225); this.SetHits(226, 243); this.SetDamage(15, 20); this.SetSkill(SkillName.EvalInt, 80.1, 90.0); this.SetSkill(SkillName.Magery, 80.1, 90.0); this.SetSkill(SkillName.MagicResist, 75.1, 85.0); this.SetSkill(SkillName.Tactics, 80.1, 90.0); this.SetSkill(SkillName.Wrestling, 80.1, 100.0); this.SetResistance(ResistanceType.Physical, 55, 65); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 60, 70); this.SetResistance(ResistanceType.Poison, 20, 30); this.SetResistance(ResistanceType.Energy, 30, 40); this.Fame = 18000; this.Karma = -18000; this.VirtualArmor = 60; } public PitFiend(Serial serial) : base(serial) { } public override double DispelDifficulty { get { return 125.0; } } public override double DispelFocus { get { return 45.0; } } public override Faction FactionAllegiance { get { return Shadowlords.Instance; } } public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } } public override bool CanRummageCorpses { get { return true; } } public override Poison PoisonImmune { get { return Poison.Regular; } } public override int TreasureMapLevel { get { return 4; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.Average, 2); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }