#region References using Server.Items; using Server.Misc; using Server.Targeting; #endregion namespace Server.Mobiles { [CorpseName("an orcish corpse")] public class OrcScout : BaseCreature { public override double HealChance { get { return 1.0; } } [Constructable] public OrcScout() : base(AIType.AI_OrcScout, FightMode.Closest, 10, 7, 0.2, 0.4) { Name = "an orc scout"; Body = 0xB5; BaseSoundID = 0x45A; SetStr(96, 120); SetDex(101, 130); SetInt(36, 60); SetHits(58, 72); SetMana(30, 60); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 15, 20); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.MagicResist, 50.1, 75.0); SetSkill(SkillName.Tactics, 55.1, 80.0); SetSkill(SkillName.Fencing, 50.1, 70.0); SetSkill(SkillName.Archery, 80.1, 120.0); SetSkill(SkillName.Parry, 40.1, 60.0); SetSkill(SkillName.Healing, 80.1, 100.0); SetSkill(SkillName.Anatomy, 50.1, 90.0); SetSkill(SkillName.DetectHidden, 100.1, 120.0); SetSkill(SkillName.Hiding, 100.0, 120.0); SetSkill(SkillName.Stealth, 80.1, 120.0); Fame = 1500; Karma = -1500; PackItem(new Apple(Utility.RandomMinMax(3, 5))); PackItem(new Arrow(Utility.RandomMinMax(60, 70))); PackItem(new Bandage(Utility.RandomMinMax(1, 15))); if (0.1 > Utility.RandomDouble()) { AddItem(new OrcishBow()); } else { AddItem(new Bow()); } if (0.5 > Utility.RandomDouble()) PackItem(new Yeast()); } public OrcScout(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override bool CanStealth { get { return true; } } public override int Meat { get { return 1; } } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Orc; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } } public override TribeType Tribe { get { return TribeType.Orc; } } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override bool IsEnemy(Mobile m) { if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask) { return false; } return base.IsEnemy(m); } public override void AggressiveAction(Mobile aggressor, bool criminal) { base.AggressiveAction(aggressor, criminal); Item item = aggressor.FindItemOnLayer(Layer.Helm); if (item is OrcishKinMask) { AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0); item.Delete(); aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head); aggressor.PlaySound(0x307); } } public override void OnThink() { if (Utility.RandomDouble() < 0.2) { TryToDetectHidden(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private Mobile FindTarget() { IPooledEnumerable eable = GetMobilesInRange(10); foreach (Mobile m in eable) { if (m.Player && m.Hidden && m.IsPlayer()) { eable.Free(); return m; } } eable.Free(); return null; } private void TryToDetectHidden() { Mobile m = FindTarget(); if (m != null) { if (Core.TickCount >= NextSkillTime && UseSkill(SkillName.DetectHidden)) { Target targ = Target; if (targ != null) { targ.Invoke(this, this); } Effects.PlaySound(Location, Map, 0x340); } } } } }