using System; namespace Server.Mobiles { [CorpseName("a mountain goat corpse")] public class MountainGoat : BaseCreature { [Constructable] public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a mountain goat"; this.Body = 88; this.BaseSoundID = 0x99; this.SetStr(22, 64); this.SetDex(56, 75); this.SetInt(16, 30); this.SetHits(20, 33); this.SetMana(0); this.SetDamage(3, 7); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 10, 20); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 10, 15); this.SetResistance(ResistanceType.Energy, 10, 15); this.SetSkill(SkillName.MagicResist, 25.1, 30.0); this.SetSkill(SkillName.Tactics, 29.3, 44.0); this.SetSkill(SkillName.Wrestling, 29.3, 44.0); this.Fame = 300; this.Karma = 0; this.VirtualArmor = 10; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -0.9; } public MountainGoat(Serial serial) : base(serial) { } public override int Meat { get { return 2; } } public override int Hides { get { return 12; } } public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay | FoodType.FruitsAndVegies; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }