using System; namespace Server.Mobiles { [CorpseName("a jack rabbit corpse")] [TypeAlias("Server.Mobiles.Jackrabbit")] public class JackRabbit : BaseCreature { [Constructable] public JackRabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a jack rabbit"; this.Body = 0xCD; this.Hue = 0x1BB; this.SetStr(15); this.SetDex(25); this.SetInt(5); this.SetHits(9); this.SetMana(0); this.SetDamage(1, 2); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 2, 5); this.SetSkill(SkillName.MagicResist, 5.0); this.SetSkill(SkillName.Tactics, 5.0); this.SetSkill(SkillName.Wrestling, 5.0); this.Fame = 150; this.Karma = 0; this.VirtualArmor = 4; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -18.9; } public JackRabbit(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies; } } public override int GetAttackSound() { return 0xC9; } public override int GetHurtSound() { return 0xCA; } public override int GetDeathSound() { return 0xCB; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }