using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ice serpent corpse")] [TypeAlias("Server.Mobiles.Iceserpant")] public class IceSerpent : BaseCreature { [Constructable] public IceSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a giant ice serpent"; Body = 89; BaseSoundID = 219; SetStr(216, 245); SetDex(26, 50); SetInt(66, 85); SetHits(130, 147); SetMana(0); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 90); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 27.5, 50.0); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 75.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 3500; Karma = -3500; VirtualArmor = 32; } public IceSerpent(Serial serial) : base(serial) { } public override bool DeathAdderCharmable { get { return true; } } public override int Meat { get { return 4; } } public override int Hides { get { return 15; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); PackItem(Loot.RandomArmorOrShieldOrWeapon()); PackBodyPartOrBones(); if (0.025 > Utility.RandomDouble()) PackItem(new GlacialStaff()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }