using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a hell cat corpse")] [TypeAlias("Server.Mobiles.Hellcat")] public class HellCat : BaseCreature { [Constructable] public HellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a hell cat"; Body = 0xC9; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x69; SetStr(51, 100); SetDex(52, 150); SetInt(13, 85); SetHits(48, 67); SetDamage(6, 12); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Fire, 60); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Energy, 15, 20); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 40.1, 55.0); SetSkill(SkillName.Wrestling, 30.1, 40.0); SetSkill(SkillName.Necromancy, 18.0); SetSkill(SkillName.SpiritSpeak, 18.0); Fame = 1000; Karma = -1000; VirtualArmor = 30; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; SetSpecialAbility(SpecialAbility.DragonBreath); } public HellCat(Serial serial) : base(serial) { } public override int Hides { get { return 10; } } public override HideType HideType { get { return HideType.Spined; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }