using System; namespace Server.Mobiles { [CorpseName("a giant ice worm corpse")] public class GiantIceWorm : BaseCreature { [Constructable] public GiantIceWorm() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 89; Name = "a giant ice worm"; BaseSoundID = 0xDC; SetStr(216, 245); SetDex(76, 100); SetInt(66, 85); SetHits(130, 147); SetDamage(7, 17); SetDamageType(ResistanceType.Physical, 10); SetDamageType(ResistanceType.Cold, 90); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 15, 25); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Poisoning, 75.1, 95.0); SetSkill(SkillName.MagicResist, 45.1, 60.0); SetSkill(SkillName.Tactics, 75.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 4500; Karma = -4500; VirtualArmor = 40; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public GiantIceWorm(Serial serial) : base(serial) { } public override bool SubdueBeforeTame { get { return true; } } public override Poison PoisonImmune { get { return Poison.Greater; } } public override Poison HitPoison { get { return Poison.Greater; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool StatLossAfterTame { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }