using System; namespace Server.Mobiles { [CorpseName("a ghostly corpse")] public class GargoyleShade : BaseCreature { [Constructable] public GargoyleShade() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a gargoyle shade"; this.Body = 0x4; this.Hue = 16385; this.BaseSoundID = 0x482; this.SetStr(76, 78); this.SetDex(76, 81); this.SetInt(36, 48); this.SetHits(60, 64); this.SetStam(80, 81); this.SetMana(75, 78); this.SetDamage(7, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 60); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 20, 35); this.SetSkill(SkillName.EvalInt, 57.1, 65.5); this.SetSkill(SkillName.Magery, 60.6, 70.1); this.SetSkill(SkillName.MagicResist, 52.6, 70.0); this.SetSkill(SkillName.Tactics, 52.7, 60.0); this.SetSkill(SkillName.Wrestling, 47.7, 55.0); this.SetSkill(SkillName.DetectHidden, 30.0, 40.0); this.Fame = 4000; this.Karma = -4000; this.VirtualArmor = 28; this.PackReg(10); } public GargoyleShade(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }