using System; namespace Server.Mobiles { [CorpseName("an ostard corpse")] public class ForestOstard : BaseMount { [Constructable] public ForestOstard() : this("a forest ostard") { } [Constructable] public ForestOstard(string name) : base(name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Hue = Utility.RandomSlimeHue() | 0x8000; this.BaseSoundID = 0x270; this.SetStr(94, 170); this.SetDex(56, 75); this.SetInt(6, 10); this.SetHits(71, 88); this.SetMana(0); this.SetDamage(8, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 20); this.SetSkill(SkillName.MagicResist, 27.1, 32.0); this.SetSkill(SkillName.Tactics, 29.3, 44.0); this.SetSkill(SkillName.Wrestling, 29.3, 44.0); this.Fame = 450; this.Karma = 0; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 29.1; } public ForestOstard(Serial serial) : base(serial) { } public override int Meat { get { return 3; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override PackInstinct PackInstinct { get { return PackInstinct.Ostard; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }