using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a fleshrenderer corpse")] public class FleshRenderer : BaseCreature { public override bool SupportsRunAnimation { get { return false; } } [Constructable] public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a fleshrenderer"; Body = 315; SetStr(401, 460); SetDex(201, 210); SetInt(221, 260); SetHits(4500); SetDamage(16, 20); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Poison, 20); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 70, 80); SetSkill(SkillName.Wrestling, 90.1, 100.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.MagicResist, 155.1, 160.0); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Necromancy, 105.0, 110.0); SetSkill(SkillName.Focus, 5.0, 15.0); Fame = 23000; Karma = -23000; VirtualArmor = 24; SetWeaponAbility(WeaponAbility.Dismount); SetWeaponAbility(WeaponAbility.ParalyzingBlow); ForceActiveSpeed = 0.3; ForcePassiveSpeed = 0.6; } public FleshRenderer(Serial serial) : base(serial) { } public override bool CanFlee { get { return false; } } public override bool IgnoreYoungProtection { get { return Core.ML; } } public override bool AutoDispel { get { return true; } } public override bool BardImmune { get { return !Core.SE; } } public override bool Unprovokable { get { return Core.SE; } } public override bool AreaPeaceImmune { get { return Core.SE; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override int GetAttackSound() { return 0x34C; } public override int GetHurtSound() { return 0x354; } public override int GetAngerSound() { return 0x34C; } public override int GetIdleSound() { return 0x34C; } public override int GetDeathSound() { return 0x354; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }