/* Based on Gargoyle, still no infos on Undead Gargoyle... Have to get also the correct body ID */ using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an effete undead gargoyle corpse")] public class EffeteUndeadGargoyle : BaseCreature { [Constructable] public EffeteUndeadGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an Effete Undead Gargoyle"; this.Body = 722; this.BaseSoundID = 372; this.SetStr(60, 65); this.SetDex(60, 65); this.SetInt(30, 35); this.SetHits(65, 70); this.SetDamage(3, 7); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 25, 30); this.SetResistance(ResistanceType.Poison, 25); this.SetResistance(ResistanceType.Energy, 14, 15); this.SetSkill(SkillName.MagicResist, 50.0, 55.0); this.SetSkill(SkillName.Tactics, 50.0); this.SetSkill(SkillName.Wrestling, 50.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 32; } public EffeteUndeadGargoyle(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }