using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a balron corpse")] public class Balron : BaseCreature { [Constructable] public Balron() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("balron"); Body = 40; BaseSoundID = 357; SetStr(986, 1185); SetDex(177, 255); SetInt(151, 250); SetHits(592, 711); SetDamage(22, 29); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 65, 80); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 25.1, 50.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 95.5, 100.0); SetSkill(SkillName.Meditation, 25.1, 50.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 24000; Karma = -24000; VirtualArmor = 90; PackItem(new Longsword()); } public Balron(Serial serial) : base(serial) { } public override bool CanFly { get { return true; } } public override bool CanRummageCorpses { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override int TreasureMapLevel { get { return 5; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 2); this.AddLoot(LootPack.Rich); this.AddLoot(LootPack.MedScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }