using System; using Server.Items; namespace Server.Mobiles { [CorpseName("the remains of Grim")] public class Grim : Drake { [Constructable] public Grim() : base() { Name = "Grim"; Hue = 1744; SetStr(527, 580); SetDex(284, 322); SetInt(249, 386); SetHits(1762, 2502); SetDamage(17, 25); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Fire, 20); SetResistance(ResistanceType.Physical, 55, 60); SetResistance(ResistanceType.Fire, 62, 68); SetResistance(ResistanceType.Cold, 52, 57); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 40, 44); SetSkill(SkillName.MagicResist, 105.8, 115.6); SetSkill(SkillName.Tactics, 102.8, 120.8); SetSkill(SkillName.Wrestling, 111.7, 119.2); SetSkill(SkillName.Anatomy, 105.0, 128.4); Fame = 17500; Karma = -5500; VirtualArmor = 54; Tamable = false; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } SetWeaponAbility(WeaponAbility.CrushingBlow); SetSpecialAbility(SpecialAbility.DragonBreath); } public override bool GivesMLMinorArtifact { get { return true; } } public Grim(Serial serial) : base(serial) { } public override bool ReacquireOnMovement { get { return true; } } public override int Meat { get { return 10; } } public override int Hides { get { return 20; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.HighScrolls, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }