using System; using Server.Mobiles; using Server.Network; namespace Server.Gumps { public class PetResurrectGump : Gump { private readonly BaseCreature m_Pet; private readonly double m_HitsScalar; public PetResurrectGump(Mobile from, BaseCreature pet) : this(from, pet, 0.0) { } public PetResurrectGump(Mobile from, BaseCreature pet, double hitsScalar) : base(50, 50) { from.CloseGump(typeof(PetResurrectGump)); this.m_Pet = pet; this.m_HitsScalar = hitsScalar; this.AddPage(0); this.AddBackground(10, 10, 265, 140, 0x242C); this.AddItem(205, 40, 0x4); this.AddItem(227, 40, 0x5); this.AddItem(180, 78, 0xCAE); this.AddItem(195, 90, 0xCAD); this.AddItem(218, 95, 0xCB0); this.AddHtmlLocalized(30, 30, 150, 75, 1049665, false, false); //
Wilt thou sanctify the resurrection of:
this.AddHtml(30, 70, 150, 25, String.Format("
{0}
", pet.Name), true, false); this.AddButton(40, 105, 0x81A, 0x81B, 0x1, GumpButtonType.Reply, 0); // Okay this.AddButton(110, 105, 0x819, 0x818, 0x2, GumpButtonType.Reply, 0); // Cancel } public override void OnResponse(NetState state, RelayInfo info) { if (this.m_Pet.Deleted || !this.m_Pet.IsBonded || !this.m_Pet.IsDeadPet) return; Mobile from = state.Mobile; if (info.ButtonID == 1) { if (this.m_Pet.Map == null || !this.m_Pet.Map.CanFit(this.m_Pet.Location, 16, false, false)) { from.SendLocalizedMessage(503256); // You fail to resurrect the creature. return; } else if (this.m_Pet.Region != null && this.m_Pet.Region.IsPartOf("Khaldun")) //TODO: Confirm for pets, as per Bandage's script. { from.SendLocalizedMessage(1010395); // The veil of death in this area is too strong and resists thy efforts to restore life. return; } this.m_Pet.PlaySound(0x214); this.m_Pet.FixedEffect(0x376A, 10, 16); this.m_Pet.ResurrectPet(); double decreaseAmount; if (from == this.m_Pet.ControlMaster) decreaseAmount = 0.1; else decreaseAmount = 0.2; for (int i = 0; i < this.m_Pet.Skills.Length; ++i) //Decrease all skills on pet. this.m_Pet.Skills[i].Base -= decreaseAmount; if (!this.m_Pet.IsDeadPet && this.m_HitsScalar > 0) this.m_Pet.Hits = (int)(this.m_Pet.HitsMax * this.m_HitsScalar); } } } }