#if false using System; using Server.Network; using Server.Commands; namespace Server.Items { public class GMStone : Item { public override string DefaultName { get { return "a GM stone"; } } [Constructable] public GMStone() : base( 0xED4 ) { Movable = false; Hue = 0x489; } public GMStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { if ( from.AccessLevel < AccessLevel.GameMaster ) { from.AccessLevel = AccessLevel.GameMaster; from.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix ); CommandHandlers.Help_OnCommand( new CommandEventArgs( from, "help", "", new string[0] ) ); } else { from.SendMessage( "The stone has no effect." ); } } } } #endif