using System; namespace Server.Items { public class GoblinRaceTile : Item { [Constructable] public GoblinRaceTile() : base(6178) { Movable = false; Light = LightType.Circle300; Hue = 1005; Name = "Goblin Race Orb"; } public GoblinRaceTile(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are Now a part a Goblin" ); m.Hue = 1453; m.Title = "The Goblin"; m.Location = new Point3D(1455, 1568, 30); m.AddToBackpack( new GremlinShiftOrb() ); World.Broadcast( 0x35, true, "Another goblin has joined! Watch your coins!" ); return false; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }