using System; using Server; namespace Server.Items { public class CustomFrontDoorKey : Item { [Constructable] public CustomFrontDoorKey() : base( 0x100F ) { Name = "Custom Front Door Key"; Weight = 0.1; LootType = LootType.Blessed; } public override void OnDoubleClick( Mobile m ) { m.SendMessage( "the key to The Front Door." ); } public CustomFrontDoorKey( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }