using System; using System.Collections; using Server; using Server.Items; using Server.Mobiles; namespace Server.ACC.CSS.Systems.Ranger { [CorpseName( "a hell hound corpse" )] public class HellHoundFamiliar : BaseFamiliar { public HellHoundFamiliar() { Name = "a hell hound"; Body = 98; Hue = 1161; BaseSoundID = 229; SetStr( 100 ); SetDex( 90 ); SetInt( 50 ); SetHits( 80 ); SetStam( 70 ); SetMana( 0 ); SetDamage( 15, 30 ); SetDamageType( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Physical, 10, 15 ); SetResistance( ResistanceType.Fire, 99 ); SetResistance( ResistanceType.Cold, 10, 15 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.Wrestling, 60.0 ); SetSkill( SkillName.Tactics, 60.0 ); ControlSlots = 1; AddItem( new LightSource() ); SetSpecialAbility(SpecialAbility.DragonBreath); } private DateTime m_NextFlare; public override void OnThink() { base.OnThink(); if ( DateTime.Now < m_NextFlare ) return; m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) ); this.FixedEffect( 0x37C4, 1, 12, 1109, 6 ); this.PlaySound( 230 ); Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) ); } private void Flare() { Mobile caster = this.ControlMaster; if ( caster == null ) caster = this.SummonMaster; if ( caster == null ) return; ArrayList list = new ArrayList(); foreach ( Mobile m in this.GetMobilesInRange( 5 ) ) { if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 ) list.Add( m ); } for ( int i = 0; i < list.Count; ++i ) { Mobile m = (Mobile)list[i]; bool friendly = true; for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j ) friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m ); for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j ) friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m ); if ( friendly ) { m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player m.Mana += 1 - (m.Karma / 1000); } } } public HellHoundFamiliar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }