using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.ACC.CSS.Systems.Druid { public class MushroomCircle : Item { private Timer m_Timer; [Constructable] public MushroomCircle () { } public MushroomCircle( Serial serial ) : base( serial ) { } public override bool OnMoveOver( Mobile m ) { m.SendMessage("The magic of the stones prevents you from crossing."); return false; } public override void OnAfterDelete() { if ( m_Timer != null ) m_Timer.Stop(); m_Timer = null; base.OnAfterDelete(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); Delete(); } } }