using System; using System.Collections; using Server.Targeting; using Server.Network; using Server.Mobiles; using Server.Spells; namespace Server.ACC.CSS.Systems.Ancient { public class AncientThunderSpell : AncientSpell { private static SpellInfo m_Info = new SpellInfo( "Thunder", "Vas Kal", 236, 9011, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.First; } } public override double CastDelay { get { return 0.5; } } public override double RequiredSkill { get { return 0.0; } } public override int RequiredMana { get { return 2; } } public AncientThunderSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override bool CheckCast() { return true; } public override void OnCast() { if (CheckSequence()) { switch (Utility.Random(3)) { case 0: Caster.PlaySound(0x28); break; case 1: Caster.PlaySound(0x29); break; case 2: Caster.PlaySound(0x206); break; } if (Caster.Skills[SkillName.Magery].Base >= 50) { foreach (Mobile ma in Caster.GetMobilesInRange(5)) { BaseCreature m = ma as BaseCreature; if (m != null) { if (!m.Blessed && !m.Controlled && !m.Summoned && m.Alive && m.Int <= (Caster.Int + Caster.Str)) { m.FocusMob = Caster; m.AIObject.DoActionFlee(); } } } } } FinishSequence(); } } }