using System; namespace Server.Mobiles { public class NatureFury : BaseCreature { [Constructable] public NatureFury() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a nature's fury"; this.Body = 0x33; this.Hue = 0x4001; this.SetStr(150); this.SetDex(150); this.SetInt(100); this.SetHits(80); this.SetStam(250); this.SetMana(0); this.SetDamage(6, 8); this.SetDamageType(ResistanceType.Poison, 100); this.SetDamageType(ResistanceType.Physical, 0); this.SetResistance(ResistanceType.Physical, 90); this.SetSkill(SkillName.Wrestling, 90.0); this.SetSkill(SkillName.MagicResist, 70.0); this.SetSkill(SkillName.Tactics, 100.0); this.Fame = 0; this.Karma = 0; this.ControlSlots = 1; } public NatureFury(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath { get { return Core.AOS; } } public override bool IsHouseSummonable { get { return true; } } public override double DispelDifficulty { get { return 125.0; } } public override double DispelFocus { get { return 90.0; } } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override bool AlwaysMurderer { get { return true; } } public override void MoveToWorld(Point3D loc, Map map) { base.MoveToWorld(loc, map); Timer.DelayCall(TimeSpan.Zero, DoEffects); } public void DoEffects() { this.FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist); this.PlaySound(0xE); this.PlaySound(0x1BC); if (this.Alive && !this.Deleted) Timer.DelayCall(TimeSpan.FromSeconds(7.0), DoEffects); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.Delete(); } } }