using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Targeting;
namespace Server.SkillHandlers
{
public class AnimalLore
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.AnimalLore].Callback = new SkillUseCallback(OnUse);
}
public static TimeSpan OnUse(Mobile m)
{
if (PetTrainingHelper.Enabled && m.HasGump(typeof(NewAnimalLoreGump)))
{
m.SendLocalizedMessage(500118); // You must wait a few moments to use another skill.
}
else
{
m.Target = new InternalTarget();
m.SendLocalizedMessage(500328); // What animal should I look at?
}
return TimeSpan.FromSeconds(1.0);
}
private class InternalTarget : Target
{
private static void SendGump(Mobile from, BaseCreature c)
{
from.CheckTargetSkill(SkillName.AnimalLore, c, 0.0, 120.0);
if (PetTrainingHelper.Enabled && from is PlayerMobile)
{
Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
{
BaseGump.SendGump(new NewAnimalLoreGump((PlayerMobile)from, c));
});
}
else
{
from.CloseGump(typeof(AnimalLoreGump));
from.SendGump(new AnimalLoreGump(c));
}
}
private static void Check(Mobile from, BaseCreature c, double min)
{
if (from.CheckTargetSkill(SkillName.AnimalLore, c, min, 120.0))
SendGump(from, c);
else
from.SendLocalizedMessage(500334); // You can't think of anything you know offhand.
}
public InternalTarget()
: base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive)
{
from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore.
}
else if (targeted is BaseCreature)
{
BaseCreature c = (BaseCreature)targeted;
if (!c.IsDeadPet)
{
if (c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea)
{
double skill = from.Skills[SkillName.AnimalLore].Value;
if(skill < 100.0)
{
if (c.Controlled)
SendGump(from, c);
else
from.SendLocalizedMessage(1049674); // At your skill level, you can only lore tamed creatures.
}
else if (skill < 110.0)
{
if (c.Controlled)
SendGump(from, c);
else if (c.Tamable)
Check(from, c, 80.0);
else
from.SendLocalizedMessage(1049675); // At your skill level, you can only lore tamed or tameable creatures.
}
else
{
if (c.Controlled)
SendGump(from, c);
else if (c.Tamable)
Check(from, c, 80.0);
else
Check(from, c, 100.0);
}
}
else
{
from.SendLocalizedMessage(500329); // That's not an animal!
}
}
else
{
from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore.
}
}
else
{
from.SendLocalizedMessage(500329); // That's not an animal!
}
}
}
}
public class AnimalLoreGump : Gump
{
public static string FormatSkill(BaseCreature c, SkillName name)
{
Skill skill = c.Skills[name];
if (skill.Base < 10.0)
return "
---
";
return String.Format("{0:F1}
", skill.Value);
}
public static string FormatAttributes(int cur, int max)
{
if (max == 0)
return "---
";
return String.Format("{0}/{1}
", cur, max);
}
public static string FormatStat(int val)
{
if (val == 0)
return "---
";
return String.Format("{0}
", val);
}
public static string FormatDouble(double val)
{
if (val == 0)
return "---
";
return String.Format("{0:F1}
", val);
}
public static string FormatElement(int val)
{
if (val <= 0)
return "---
";
return String.Format("{0}%
", val);
}
#region Mondain's Legacy
public static string FormatDamage(int min, int max)
{
if (min <= 0 || max <= 0)
return "---
";
return String.Format("{0}-{1}
", min, max);
}
#endregion
private const int LabelColor = 0x24E5;
public AnimalLoreGump(BaseCreature c)
: base(250, 50)
{
AddPage(0);
AddImage(100, 100, 2080);
AddImage(118, 137, 2081);
AddImage(118, 207, 2081);
AddImage(118, 277, 2081);
AddImage(118, 347, 2083);
AddHtml(147, 108, 210, 18, String.Format("{0}", c.Name), false, false);
AddButton(240, 77, 2093, 2093, 2, GumpButtonType.Reply, 0);
AddImage(140, 138, 2091);
AddImage(140, 335, 2091);
int pages = (Core.AOS ? 5 : 3);
int page = 0;
#region Attributes
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1049593, 200, false, false); // Attributes
AddHtmlLocalized(153, 168, 160, 18, 1049578, LabelColor, false, false); // Hits
AddHtml(280, 168, 75, 18, FormatAttributes(c.Hits, c.HitsMax), false, false);
AddHtmlLocalized(153, 186, 160, 18, 1049579, LabelColor, false, false); // Stamina
AddHtml(280, 186, 75, 18, FormatAttributes(c.Stam, c.StamMax), false, false);
AddHtmlLocalized(153, 204, 160, 18, 1049580, LabelColor, false, false); // Mana
AddHtml(280, 204, 75, 18, FormatAttributes(c.Mana, c.ManaMax), false, false);
AddHtmlLocalized(153, 222, 160, 18, 1028335, LabelColor, false, false); // Strength
AddHtml(320, 222, 35, 18, FormatStat(c.Str), false, false);
AddHtmlLocalized(153, 240, 160, 18, 3000113, LabelColor, false, false); // Dexterity
AddHtml(320, 240, 35, 18, FormatStat(c.Dex), false, false);
AddHtmlLocalized(153, 258, 160, 18, 3000112, LabelColor, false, false); // Intelligence
AddHtml(320, 258, 35, 18, FormatStat(c.Int), false, false);
if (Core.AOS)
{
int y = 276;
if (Core.SE)
{
double bd = Items.BaseInstrument.GetBaseDifficulty(c);
if (c.Uncalmable)
bd = 0;
AddHtmlLocalized(153, 276, 160, 18, 1070793, LabelColor, false, false); // Barding Difficulty
AddHtml(320, y, 35, 18, FormatDouble(bd), false, false);
y += 18;
}
AddImage(128, y + 2, 2086);
AddHtmlLocalized(147, y, 160, 18, 1049594, 200, false, false); // Loyalty Rating
y += 18;
AddHtmlLocalized(153, y, 160, 18, (!c.Controlled || c.Loyalty == 0) ? 1061643 : 1049595 + (c.Loyalty / 10), LabelColor, false, false);
}
else
{
AddImage(128, 278, 2086);
AddHtmlLocalized(147, 276, 160, 18, 3001016, 200, false, false); // Miscellaneous
AddHtmlLocalized(153, 294, 160, 18, 1049581, LabelColor, false, false); // Armor Rating
AddHtml(320, 294, 35, 18, FormatStat(c.VirtualArmor), false, false);
}
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, pages);
#endregion
#region Resistances
if (Core.AOS)
{
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1061645, 200, false, false); // Resistances
AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor, false, false); // Physical
AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalResistance), false, false);
AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor, false, false); // Fire
AddHtml(320, 186, 35, 18, FormatElement(c.FireResistance), false, false);
AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor, false, false); // Cold
AddHtml(320, 204, 35, 18, FormatElement(c.ColdResistance), false, false);
AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor, false, false); // Poison
AddHtml(320, 222, 35, 18, FormatElement(c.PoisonResistance), false, false);
AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor, false, false); // Energy
AddHtml(320, 240, 35, 18, FormatElement(c.EnergyResistance), false, false);
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
}
#endregion
#region Damage
if (Core.AOS)
{
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1017319, 200, false, false); // Damage
AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor, false, false); // Physical
AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalDamage), false, false);
AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor, false, false); // Fire
AddHtml(320, 186, 35, 18, FormatElement(c.FireDamage), false, false);
AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor, false, false); // Cold
AddHtml(320, 204, 35, 18, FormatElement(c.ColdDamage), false, false);
AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor, false, false); // Poison
AddHtml(320, 222, 35, 18, FormatElement(c.PoisonDamage), false, false);
AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor, false, false); // Energy
AddHtml(320, 240, 35, 18, FormatElement(c.EnergyDamage), false, false);
#region Mondain's Legacy
if (Core.ML)
{
AddHtmlLocalized(153, 258, 160, 18, 1076750, LabelColor, false, false); // Base Damage
AddHtml(300, 258, 55, 18, FormatDamage(c.DamageMin, c.DamageMax), false, false);
}
#endregion
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
}
#endregion
#region Skills
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 3001030, 200, false, false); // Combat Ratings
AddHtmlLocalized(153, 168, 160, 18, 1044103, LabelColor, false, false); // Wrestling
AddHtml(320, 168, 35, 18, FormatSkill(c, SkillName.Wrestling), false, false);
AddHtmlLocalized(153, 186, 160, 18, 1044087, LabelColor, false, false); // Tactics
AddHtml(320, 186, 35, 18, FormatSkill(c, SkillName.Tactics), false, false);
AddHtmlLocalized(153, 204, 160, 18, 1044086, LabelColor, false, false); // Magic Resistance
AddHtml(320, 204, 35, 18, FormatSkill(c, SkillName.MagicResist), false, false);
AddHtmlLocalized(153, 222, 160, 18, 1044061, LabelColor, false, false); // Anatomy
AddHtml(320, 222, 35, 18, FormatSkill(c, SkillName.Anatomy), false, false);
#region Mondain's Legacy
if (c is CuSidhe)
{
AddHtmlLocalized(153, 240, 160, 18, 1044077, LabelColor, false, false); // Healing
AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Healing), false, false);
}
else
{
AddHtmlLocalized(153, 240, 160, 18, 1044090, LabelColor, false, false); // Poisoning
AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Poisoning), false, false);
}
#endregion
AddImage(128, 260, 2086);
AddHtmlLocalized(147, 258, 160, 18, 3001032, 200, false, false); // Lore & Knowledge
AddHtmlLocalized(153, 276, 160, 18, 1044085, LabelColor, false, false); // Magery
AddHtml(320, 276, 35, 18, FormatSkill(c, SkillName.Magery), false, false);
AddHtmlLocalized(153, 294, 160, 18, 1044076, LabelColor, false, false); // Evaluating Intelligence
AddHtml(320, 294, 35, 18, FormatSkill(c, SkillName.EvalInt), false, false);
AddHtmlLocalized(153, 312, 160, 18, 1044106, LabelColor, false, false); // Meditation
AddHtml(320, 312, 35, 18, FormatSkill(c, SkillName.Meditation), false, false);
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
#endregion
#region Misc
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1049563, 200, false, false); // Preferred Foods
int foodPref = 3000340;
if ((c.FavoriteFood & FoodType.FruitsAndVegies) != 0)
foodPref = 1049565; // Fruits and Vegetables
else if ((c.FavoriteFood & FoodType.GrainsAndHay) != 0)
foodPref = 1049566; // Grains and Hay
else if ((c.FavoriteFood & FoodType.Fish) != 0)
foodPref = 1049568; // Fish
else if ((c.FavoriteFood & FoodType.Meat) != 0)
foodPref = 1049564; // Meat
else if ((c.FavoriteFood & FoodType.Eggs) != 0)
foodPref = 1044477; // Eggs
AddHtmlLocalized(153, 168, 160, 18, foodPref, LabelColor, false, false);
AddImage(128, 188, 2086);
AddHtmlLocalized(147, 186, 160, 18, 1049569, 200, false, false); // Pack Instincts
int packInstinct = 3000340;
if ((c.PackInstinct & PackInstinct.Canine) != 0)
packInstinct = 1049570; // Canine
else if ((c.PackInstinct & PackInstinct.Ostard) != 0)
packInstinct = 1049571; // Ostard
else if ((c.PackInstinct & PackInstinct.Feline) != 0)
packInstinct = 1049572; // Feline
else if ((c.PackInstinct & PackInstinct.Arachnid) != 0)
packInstinct = 1049573; // Arachnid
else if ((c.PackInstinct & PackInstinct.Daemon) != 0)
packInstinct = 1049574; // Daemon
else if ((c.PackInstinct & PackInstinct.Bear) != 0)
packInstinct = 1049575; // Bear
else if ((c.PackInstinct & PackInstinct.Equine) != 0)
packInstinct = 1049576; // Equine
else if ((c.PackInstinct & PackInstinct.Bull) != 0)
packInstinct = 1049577; // Bull
AddHtmlLocalized(153, 204, 160, 18, packInstinct, LabelColor, false, false);
if (!Core.AOS)
{
AddImage(128, 224, 2086);
AddHtmlLocalized(147, 222, 160, 18, 1049594, 200, false, false); // Loyalty Rating
AddHtmlLocalized(153, 240, 160, 18, (!c.Controlled || c.Loyalty == 0) ? 1061643 : 1049595 + (c.Loyalty / 10), LabelColor, false, false);
}
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
#endregion
}
}
}