using Server; namespace Server.Items { public class CrookOfHumility : ShepherdsCrook { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1155624; } } // Crook of Humilty public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public CrookOfHumility() { Slayer3 = TalismanSlayerName.Wolf; Attributes.SpellChanneling = 1; Attributes.BonusInt = 10; Attributes.WeaponDamage = 20; } public CrookOfHumility(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); // version } } }