using System; namespace Server.Mobiles { [CorpseName("a wolf corpse")] [TypeAlias("Server.Mobiles.SavagePackwolf")] public class SavagePackWolf : BaseCreature { [Constructable] public SavagePackWolf() : base(AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.2, 0.4) { Name = "a savage pack wolf"; Body = 0xE1; BaseSoundID = 0xE5; SetStr(100, 116); SetDex(51, 61); SetInt(11, 21); SetHits(650, 671); SetMana(0); SetDamage(9, 12); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.MagicResist, 60.7, 74.0); SetSkill(SkillName.Tactics, 80.9, 94.4); SetSkill(SkillName.Wrestling, 89.0, 97.1); Fame = 450; Karma = -450; VirtualArmor = 26; Tamable = false; } public SavagePackWolf(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override int Meat { get { return 1; } } public override int Hides { get { return 5; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }