using System; using Server; using Server.Mobiles; namespace Server.Items { public class StinkingCauldron : Item { public override int LabelNumber { get { return 1152163; } } // stinking cauldron [Constructable] public StinkingCauldron() : base(0x142A) { Movable = false; Hue = 363; Weight = 0.0; Timer.DelayCall(TimeSpan.FromSeconds(10), new TimerCallback(GooeyMaggotsSpawn)); } private void GooeyMaggotsSpawn() { if (Map != null && Map != Map.Internal) { int amount = Utility.RandomMinMax(1, 2); for (int i = 0; i < amount; ++i) { BaseCreature creature = new GooeyMaggots(); creature.MoveToWorld(Map.GetSpawnPosition(Location, 2), Map); Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); } } Delete(); } public StinkingCauldron(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); Timer.DelayCall(TimeSpan.FromSeconds(10), new TimerCallback(GooeyMaggotsSpawn)); } } }