using Server; using System; using System.Collections.Generic; using Server.Mobiles; using Server.Items; namespace Server.Engines.VoidPool { public class VelaTheSorceress : BaseCreature { public override bool IsInvulnerable { get { return true; } } [Constructable] public VelaTheSorceress() : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Name = "Vela"; Title = "the sorceress"; Blessed = true; SetStr(110); SetDex(100); SetInt(1000); Hue = Utility.RandomSkinHue(); Body = 0x191; HairItemID = 0x203C; HairHue = 0x46D; SetWearable(new FancyShirt(), 1928); SetWearable(new LeatherLegs(), 1928); SetWearable(new ThighBoots(), 1917); Item item = new BraceletOfProtection(); item.Movable = false; PackItem(item); item = new Hephaestus(); item.Movable = false; PackItem(item); item = new GargishHephaestus(); item.Movable = false; PackItem(item); item = new BlightOfTheTundra(); item.Movable = false; PackItem(item); item = new GargishBlightOfTheTundra(); item.Movable = false; PackItem(item); } public override void OnDoubleClick(Mobile from) { if (from is PlayerMobile && from.InRange(this.Location, 5)) from.SendGump(new VoidPoolRewardGump(this, from as PlayerMobile)); } public VelaTheSorceress(Serial serial) : base(serial) { } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1152664); // Covetous Void Pool Reward Vendor } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Blessed = true; Item item = FindItemOnLayer(Layer.Shirt); if (item != null) item.Delete(); item = FindItemOnLayer(Layer.Pants); if (item != null) item.Delete(); item = FindItemOnLayer(Layer.Shoes); if (item != null) item.Delete(); SetWearable(new FancyShirt(), 1928); SetWearable(new LeatherLegs(), 1928); SetWearable(new ThighBoots(), 1917); } } } }