using System; namespace Server.Factions { public class TownDefinition { private readonly int m_Sort; private readonly int m_SigilID; private readonly string m_Region; private readonly string m_FriendlyName; private readonly TextDefinition m_TownName; private readonly TextDefinition m_TownStoneHeader; private readonly TextDefinition m_StrongholdMonolithName; private readonly TextDefinition m_TownMonolithName; private readonly TextDefinition m_TownStoneName; private readonly TextDefinition m_SigilName; private readonly TextDefinition m_CorruptedSigilName; private readonly Point3D m_Monolith; private readonly Point3D m_TownStone; public TownDefinition(int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone) { this.m_Sort = sort; this.m_SigilID = sigilID; this.m_Region = region; this.m_FriendlyName = friendlyName; this.m_TownName = townName; this.m_TownStoneHeader = townStoneHeader; this.m_StrongholdMonolithName = strongholdMonolithName; this.m_TownMonolithName = townMonolithName; this.m_TownStoneName = townStoneName; this.m_SigilName = sigilName; this.m_CorruptedSigilName = corruptedSigilName; this.m_Monolith = monolith; this.m_TownStone = townStone; } public int Sort { get { return this.m_Sort; } } public int SigilID { get { return this.m_SigilID; } } public string Region { get { return this.m_Region; } } public string FriendlyName { get { return this.m_FriendlyName; } } public TextDefinition TownName { get { return this.m_TownName; } } public TextDefinition TownStoneHeader { get { return this.m_TownStoneHeader; } } public TextDefinition StrongholdMonolithName { get { return this.m_StrongholdMonolithName; } } public TextDefinition TownMonolithName { get { return this.m_TownMonolithName; } } public TextDefinition TownStoneName { get { return this.m_TownStoneName; } } public TextDefinition SigilName { get { return this.m_SigilName; } } public TextDefinition CorruptedSigilName { get { return this.m_CorruptedSigilName; } } public Point3D Monolith { get { return this.m_Monolith; } } public Point3D TownStone { get { return this.m_TownStone; } } } }