using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a saurosaurus corpse")] public class Saurosaurus : BaseCreature { public override bool AttacksFocus { get { return !Controlled; } } [Constructable] public Saurosaurus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, .2, .4) { Name = "a saurosaurus"; Body = 1291; BaseSoundID = 362; SetStr(802, 824); SetDex(201, 220); SetInt(403, 440); SetDamage(21, 28); SetHits(1321, 1468); SetResistance(ResistanceType.Physical, 75, 85); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 45, 55); SetResistance(ResistanceType.Poison, 35, 45); SetResistance(ResistanceType.Energy, 45, 55); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.MagicResist, 70.0, 90.0); SetSkill(SkillName.Tactics, 110.0, 120.0); SetSkill(SkillName.Wrestling, 110.0, 130.0); SetSkill(SkillName.Anatomy, 50.0, 60.0); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Parry, 80.0, 90); SetSkill(SkillName.Focus, 115.0, 125.0); Fame = 11000; Karma = -11000; Tamable = true; ControlSlots = 3; MinTameSkill = 102.0; SetWeaponAbility(WeaponAbility.ConcussionBlow); SetSpecialAbility(SpecialAbility.TailSwipe); SetSpecialAbility(SpecialAbility.LifeLeech); } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); } // Missing: Life Leech, Tail Swipe ability public override bool CanAngerOnTame { get { return true; } } public override bool StatLossAfterTame { get { return true; } } public override int DragonBlood { get { return 8; } } public override int Meat { get { return 5; } } public override int Hides { get { return 11; } } public override int TreasureMapLevel { get { return 2; } } public Saurosaurus(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }