using System; using Server; namespace Server.Mobiles { [CorpseName("a najasaurus corpse")] public class Najasaurus : BaseCreature { public override bool AttacksFocus { get { return !Controlled; } } [Constructable] public Najasaurus() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4) { Name = "a najasaurus"; Body = 1289; BaseSoundID = 219; SetStr(162, 346); SetDex(151, 218); SetInt(21, 40); SetDamage(13, 24); SetHits(737, 854); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 45, 55); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.MagicResist, 150.0, 190.0); SetSkill(SkillName.Tactics, 80.0, 95.0); SetSkill(SkillName.Wrestling, 80.0, 100.0); SetSkill(SkillName.Poisoning, 90.0, 100.0); SetSkill(SkillName.DetectHidden, 45.0, 55.0); Fame = 17000; Karma = -17000; Tamable = true; ControlSlots = 2; MinTameSkill = 102.0; } public override Poison HitPoison { get { return Poison.Lethal; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override bool CanAngerOnTame { get { return true; } } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); } public Najasaurus(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { SetMagicalAbility(MagicalAbility.Poisoning); } } } }