using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Craft
{
public class DefGlassblowing : CraftSystem
{
private static CraftSystem m_CraftSystem;
private DefGlassblowing()
: base(1, 1, 1.25)// base( 1, 2, 1.7 )
{
}
public static CraftSystem CraftSystem
{
get
{
if (m_CraftSystem == null)
m_CraftSystem = new DefGlassblowing();
return m_CraftSystem;
}
}
public override SkillName MainSkill
{
get
{
return SkillName.Alchemy;
}
}
public override int GumpTitleNumber
{
get
{
return 1044622;
}//
Glassblowing MENU
}
public override double GetChanceAtMin(CraftItem item)
{
if (item.ItemType == typeof(HollowPrism))
return 0.5; // 50%
if (item.ItemType == typeof(EtherealSoulbinder))
return 0.1; // 10%
return 0.0; // 0%
}
public override int CanCraft(Mobile from, ITool tool, Type itemType)
{
int num = 0;
if (tool == null || tool.Deleted || tool.UsesRemaining <= 0)
return 1044038; // You have worn out your tool!
else if (tool is Item && !BaseTool.CheckTool((Item)tool, from))
return 1048146; // If you have a tool equipped, you must use that tool.
else if (!(from is PlayerMobile && ((PlayerMobile)from).Glassblowing && from.Skills[SkillName.Alchemy].Base >= 100.0))
return 1044634; // You havent learned glassblowing.
else if (!tool.CheckAccessible(from, ref num))
return num; // The tool must be on your person to use.
bool anvil, forge;
DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
if (forge)
return 0;
return 1044628; // You must be near a forge to blow glass.
}
public override void PlayCraftEffect(Mobile from)
{
from.PlaySound(0x2B); // bellows
//if ( from.Body.Type == BodyType.Human && !from.Mounted )
// from.Animate( 9, 5, 1, true, false, 0 );
//new InternalTimer( from ).Start();
}
public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item)
{
if (toolBroken)
from.SendLocalizedMessage(1044038); // You have worn out your tool
if (failed)
{
if (lostMaterial)
return 1044043; // You failed to create the item, and some of your materials are lost.
else
return 1044157; // You failed to create the item, but no materials were lost.
}
else
{
from.PlaySound(0x41); // glass breaking
if (quality == 0)
return 502785; // You were barely able to make this item. It's quality is below average.
else if (makersMark && quality == 2)
return 1044156; // You create an exceptional quality item and affix your maker's mark.
else if (quality == 2)
return 1044155; // You create an exceptional quality item.
else
return 1044154; // You create the item.
}
}
public override void InitCraftList()
{
int index = AddCraft(typeof(Bottle), 1044050, 1023854, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627);
SetUseAllRes(index, true);
AddCraft(typeof(SmallFlask), 1044050, 1044610, 52.5, 102.5, typeof(Sand), 1044625, 2, 1044627);
AddCraft(typeof(MediumFlask), 1044050, 1044611, 52.5, 102.5, typeof(Sand), 1044625, 3, 1044627);
AddCraft(typeof(CurvedFlask), 1044050, 1044612, 55.0, 105.0, typeof(Sand), 1044625, 2, 1044627);
AddCraft(typeof(LongFlask), 1044050, 1044613, 57.5, 107.5, typeof(Sand), 1044625, 4, 1044627);
AddCraft(typeof(LargeFlask), 1044050, 1044623, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
AddCraft(typeof(AniSmallBlueFlask), 1044050, 1044614, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
AddCraft(typeof(AniLargeVioletFlask), 1044050, 1044615, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
AddCraft(typeof(AniRedRibbedFlask), 1044050, 1044624, 60.0, 110.0, typeof(Sand), 1044625, 7, 1044627);
AddCraft(typeof(EmptyVialsWRack), 1044050, 1044616, 65.0, 115.0, typeof(Sand), 1044625, 8, 1044627);
AddCraft(typeof(FullVialsWRack), 1044050, 1044617, 65.0, 115.0, typeof(Sand), 1044625, 9, 1044627);
AddCraft(typeof(SpinningHourglass), 1044050, 1044618, 75.0, 125.0, typeof(Sand), 1044625, 10, 1044627);
if (Core.ML)
{
index = AddCraft(typeof(HollowPrism), 1044050, 1072895, 100.0, 150.0, typeof(Sand), 1044625, 8, 1044627);
}
if (Core.SA)
{
index = AddCraft(typeof(GargoyleFloorMirror), 1044050, 1095314, 75.0, 125.0, typeof(Sand), 1044625, 20, 1044627);
index = AddCraft(typeof(GargoyleWallMirror), 1044050, 1095324, 70.0, 120.0, typeof(Sand), 1044625, 10, 1044627);
index = AddCraft(typeof(SoulstoneFragment), 1044050, 1071000, 70.0, 120.0, typeof(CrystalGranules), 1112329, 2, 1044253);
AddRes(index, typeof(VoidEssence), 1112327, 2, 1044253);
SetItemHue(index, 1150);
index = AddCraft(typeof(EmptyVenomVial), 1044050, 1112215, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627);
index = AddCraft(typeof(EmptyOilFlask), 1044050, 1150866, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627);
index = AddCraft(typeof(WorkableGlass), 1044050, 1154170, 55.0, 105.0, typeof(Sand), 1044625, 10, 1044627);
if (Core.EJ)
{
index = AddCraft(typeof(EtherealSoulbinder), 1044050, 1159167, 100.0, 190.0, typeof(Sand), 1044625, 20, 1044627);
AddRes(index, typeof(EtherealSand), 1125984, 5, 1159169);
}
//Glass Weapons
index = AddCraft(typeof(GlassSword), 1111745, 1022316, 55.0, 105.0, typeof(Sand), 1044625, 14, 1044627);
index = AddCraft(typeof(GlassStaff), 1111745, 1095368, 53.6, 103.6, typeof(Sand), 1044625, 10, 1044627);
}
Repair = Core.SA;
MarkOption = Core.SA;
}
// Delay to synchronize the sound with the hit on the anvil
private class InternalTimer : Timer
{
private readonly Mobile m_From;
public InternalTimer(Mobile from)
: base(TimeSpan.FromSeconds(0.7))
{
m_From = from;
}
protected override void OnTick()
{
m_From.PlaySound(0x2A);
}
}
}
}