using System; using Server; namespace Server.Items { public class BootsOfTheLavaLizard : Boots { public override int LabelNumber { get { return 1151207; } } // Boots Of The Lava Lizard public override bool IsArtifact { get { return true; } } [Constructable] public BootsOfTheLavaLizard() { Hue = 0x674; Resistances.Fire = 2; } public BootsOfTheLavaLizard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }