using System; using Server.Mobiles; namespace Server.Items { public class MasterChefsApron : FullApron { private int _Bonus; [CommandProperty(AccessLevel.GameMaster)] public int Bonus { get { return _Bonus; } set { _Bonus = value; InvalidateProperties(); } } public override int LabelNumber { get { return 1157228; } } // Master Chef's Apron [Constructable] public MasterChefsApron() { Hue = 1990; while(_Bonus == 0) _Bonus = BaseTalisman.GetRandomExceptional(); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072395, "#{0}\t{1}", AosSkillBonuses.GetLabel(SkillName.Cooking), _Bonus); // ~1_NAME~ Exceptional Bonus: ~2_val~% } public MasterChefsApron(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(_Bonus); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); _Bonus = reader.ReadInt(); } } }