using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Items { public class GibberToken : Item { [Constructable] public GibberToken() : base(7960) { Weight = 0.0; Hue = 0; Movable = false; Visible = false; } public override void OnDoubleClick(Mobile from) { } public static bool GibberTokenExistsOn(Mobile mob) { Container pack = mob.Backpack; return (pack != null && pack.FindItemByType(typeof(GibberToken)) != null); } public GibberToken(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }