using System; using Server; namespace Server.Items { public class ArrianasEarrings : SilverEarrings { public override int ArtifactRarity{ get{ return 15; } } [Constructable] public ArrianasEarrings() { Name = "Arriana's Earrings"; Hue = 1154; Attributes.NightSight = 1; Attributes.Luck = 100; Attributes.BonusStr = 5; Attributes.BonusDex = 10; Attributes.RegenStam = 2; Resistances.Energy = 5; Resistances.Fire = 5; Resistances.Cold = 5; Resistances.Poison = 5; Resistances.Physical = 5; } public ArrianasEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }