/********************************************************************* * * The original weapon pack was posted to RunUO on 18AUG2005 by Triple. * http://www.runuo.com/community/threads/training-weapons.57430/ * * It included: Training Katana, Training Kryss, Training Mace, and Training Bow. * * I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss, * Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword. * * I had to work on them some to get all the Special Abilities to work. Now you can use * your specials to get your mana down, so you can work your Meditation and Focus while * training fighting skills. When used in conjunction with Training Elementals you can * set up a nice training area. Hopefully you will find this script in a package with the set. * * Tukaram 21MAY2016 * * ********************************************************************/ using Server; using System; using Server.Items; namespace Server.Items { public class TrainingGargishShield : MetalKiteShield { public override int InitMinHits{ get{ return 2600; } } public override int InitMaxHits{ get{ return 2600; } } public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 0; } } public override int BasePoisonResistance{ get{ return 0; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int AosStrReq{ get{ return 15; } } public override int OldStrReq{ get{ return 15; } } public override Race RequiredRace{ get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles{ get{ return true; } } [Constructable] public TrainingGargishShield() { Name = "Training Gargish Shield"; Weight = 10; ItemID = 16938; Hue = 220; } public TrainingGargishShield( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }