using System; namespace Server.Items { [FlipableAttribute( 0xE41, 0xE40 )] public class TrashBag : Container { public override int DefaultMaxWeight{ get{ return 0; } } // A value of 0 signals unlimited weight [Constructable] public TrashBag() : base( 0xE76 ) { Name = "a trash bag"; Movable = true; Hue = 1150; LootType = LootType.Blessed; } public TrashBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override bool OnDragDrop( Mobile from, Item dropped ) { if ( !base.OnDragDrop( from, dropped ) ) return false; PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, Utility.Random( 1042891, 8 ) ); // can comment this out to get rid of the message but leave the dropped.delete dropped.Delete(); return true; } public override bool OnDragDropInto( Mobile from, Item item, Point3D p ) { if ( !base.OnDragDropInto( from, item, p ) ) return false; PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, Utility.Random( 1042891, 8 ) ); item.Delete(); return true; } } }