using System; using System.Collections.Generic; using Server; using Server.Multis; using Server.Network; namespace Server.Items { [Furniture] [FlipableAttribute( 0x4910, 0x4911 )] public class GothicChest : BaseContainer { [Constructable] public GothicChest() : base( 0x4910 ) { Name = "Gothic Chest"; Weight = 5.0; } public override int DefaultGumpID{ get{ return 0x49; } } public override int DefaultDropSound{ get{ return 0x42; } } public GothicChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }