using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "Corpse Of An Evo Guardian" )] public class EvoArmorGuardian : BaseCreature { public override bool ShowFameTitle{ get{ return false; } } [Constructable] public EvoArmorGuardian() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "Evo Guardian"; Body = 311; Hue = 0; BaseSoundID = 1072; SetStr( 700, 700 ); SetDex( 600, 600 ); SetInt( 400, 450 ); SetHits( 6500, 8000 ); SetDamage( 20, 25 ); SetDamageType( ResistanceType.Physical, 45 ); SetDamageType( ResistanceType.Cold, 45 ); SetDamageType( ResistanceType.Fire, 45 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetSkill( SkillName.Wrestling, 95.1, 100.0 ); SetSkill( SkillName.Anatomy, 95.1, 100.0 ); SetSkill( SkillName.MagicResist, 95.1, 100.0 ); SetSkill( SkillName.Swords, 95.1, 100.0 ); SetSkill( SkillName.Tactics, 95.1, 100.0 ); SetSkill( SkillName.Parry, 95.1, 100.0 ); SetSkill( SkillName.Focus, 95.1, 100.0 ); Fame = 25000; Karma = -25000; VirtualArmor = 60; //PackGold( 8000, 10000 ); } public override bool AlwaysAttackable{ get{ return true; } } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); } public override void OnKilledBy(Mobile mob) { PlayerMobile p = mob as PlayerMobile; if (p == null || p.Map == Map.Internal || p.Map == null || p.Deleted || p.Blessed) return; else if (mob is PlayerMobile) { switch (Utility.Random(50)) { case 0: p.AddToBackpack(new armsofevolution()); break; case 1: p.AddToBackpack(new chestofevolution()); break; case 2: p.AddToBackpack(new glovesofevolution()); break; case 3: p.AddToBackpack(new helmofevolution()); break; case 4: p.AddToBackpack(new legsofevolution()); break; case 5: p.AddToBackpack(new femalechestofevolution()); break; case 6: p.AddToBackpack(new gorgetofevolution()); break; } } base.OnKilledBy(mob); } public EvoArmorGuardian( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }