//Bale using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class BalesHatred : HoodedShroudOfShadows { public override int ArtifactRarity{ get{ return 187; } } public override int InitMinHits{ get{ return 20; } } public override int InitMaxHits{ get{ return 20; } } //public override int BaseColdResistance{ get{ return 5; } } //public override int BaseEnergyResistance{ get{ return 5; } } //public override int BasePhysicalResistance{ get{ return 5; } } //public override int BasePoisonResistance{ get{ return 5; } } //public override int BaseFireResistance{ get{ return 5; } } [Constructable] public BalesHatred() { Name = "Bales Hatred"; Hue = 1366; Attributes.AttackChance = 10; //Attributes.BonusDex = 2; //Attributes.BonusHits = 2; //Attributes.BonusInt = 2; Attributes.BonusMana = 2; Attributes.BonusStam = 2; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.DefendChance = 10; //Attributes.EnhancePotions = 5; //Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 10; Attributes.Luck = 187; Attributes.NightSight = 1; Attributes.ReflectPhysical = 10; Attributes.RegenHits = 2; Attributes.RegenMana = 2; Attributes.RegenStam = 2; //Attributes.SpellDamage = 25; Attributes.WeaponDamage = 20; //Attributes.BonusMana = 5; //LootType = LootType.Blessed; } public BalesHatred( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }