using System; using Server.Network; using Server.Items; namespace Server.Items { public class MagicJesterHat : BaseHat { [Constructable] public MagicJesterHat() : base( 0x171C ) { Name = "Magical Jester Hat"; Weight = 1.0; int val = Utility.RandomList(1,2,3,4,5,6,7,8,9,10); switch ( Utility.Random( 53 ) ) { case 0: SkillBonuses.SetValues( 0, SkillName.Alchemy, val ); break; case 1: SkillBonuses.SetValues( 0, SkillName.Anatomy, val ); break; case 2: SkillBonuses.SetValues( 0, SkillName.AnimalLore, val ); break; case 3: SkillBonuses.SetValues( 0, SkillName.ItemID, val ); break; case 4: SkillBonuses.SetValues( 0, SkillName.ArmsLore, val ); break; case 5: SkillBonuses.SetValues( 0, SkillName.Parry, val ); break; case 6: SkillBonuses.SetValues( 0, SkillName.Begging, val ); break; case 7: SkillBonuses.SetValues( 0, SkillName.Blacksmith, val ); break; case 8: SkillBonuses.SetValues( 0, SkillName.Fletching, val ); break; case 9: SkillBonuses.SetValues( 0, SkillName.Peacemaking , val ); break; case 10: SkillBonuses.SetValues( 0,SkillName.Camping, val ); break; case 11: SkillBonuses.SetValues( 0,SkillName.Carpentry, val ); break; case 12: SkillBonuses.SetValues( 0,SkillName.Cartography, val ); break; case 13: SkillBonuses.SetValues( 0,SkillName.Cooking, val ); break; case 14: SkillBonuses.SetValues( 0,SkillName.DetectHidden, val ); break; case 15: SkillBonuses.SetValues( 0,SkillName.Discordance, val ); break; //case 16: SkillBonuses.SetValues( 0,SkillName.EvalInt, val ); break; case 16: SkillBonuses.SetValues( 0,SkillName.Healing, val ); break; case 17: SkillBonuses.SetValues( 0,SkillName.Fishing, val ); break; case 18: SkillBonuses.SetValues( 0,SkillName.Forensics, val ); break; case 19: SkillBonuses.SetValues( 0,SkillName.Herding, val ); break; case 20: SkillBonuses.SetValues( 0,SkillName.Hiding, val ); break; case 21: SkillBonuses.SetValues( 0,SkillName.Provocation, val ); break; case 22: SkillBonuses.SetValues( 0,SkillName.Inscribe, val ); break; case 23: SkillBonuses.SetValues( 0,SkillName.Lockpicking, val ); break; case 24: SkillBonuses.SetValues( 0,SkillName.Magery, val ); break; case 25: SkillBonuses.SetValues( 0,SkillName.MagicResist, val ); break; case 26: SkillBonuses.SetValues( 0,SkillName.Tactics, val ); break; case 27: SkillBonuses.SetValues( 0,SkillName.Snooping, val ); break; case 28: SkillBonuses.SetValues( 0,SkillName.Musicianship, val ); break; case 29: SkillBonuses.SetValues( 0,SkillName.Poisoning, val ); break; case 30: SkillBonuses.SetValues( 0,SkillName.Archery, val ); break; case 31: SkillBonuses.SetValues( 0,SkillName.SpiritSpeak, val ); break; case 32: SkillBonuses.SetValues( 0,SkillName.Stealing, val ); break; case 33: SkillBonuses.SetValues( 0,SkillName.Tailoring, val ); break; case 34: SkillBonuses.SetValues( 0,SkillName.AnimalTaming, val ); break; case 35: SkillBonuses.SetValues( 0,SkillName.TasteID, val ); break; case 36: SkillBonuses.SetValues( 0,SkillName.Tinkering, val ); break; case 37: SkillBonuses.SetValues( 0,SkillName.Tracking , val ); break; case 38: SkillBonuses.SetValues( 0,SkillName.Veterinary, val ); break; case 39: SkillBonuses.SetValues( 0,SkillName.Swords, val ); break; case 40: SkillBonuses.SetValues( 0,SkillName.Macing, val ); break; case 41: SkillBonuses.SetValues( 0,SkillName.Fencing, val ); break; case 42: SkillBonuses.SetValues( 0,SkillName.Wrestling, val ); break; case 43: SkillBonuses.SetValues( 0,SkillName.Lumberjacking, val ); break; case 44: SkillBonuses.SetValues( 0,SkillName.Mining, val ); break; case 45: SkillBonuses.SetValues( 0,SkillName.Meditation, val ); break; case 46: SkillBonuses.SetValues( 0,SkillName.Stealth, val ); break; case 47: SkillBonuses.SetValues( 0,SkillName.RemoveTrap, val ); break; case 48: SkillBonuses.SetValues( 0,SkillName.Necromancy , val ); break; case 49: SkillBonuses.SetValues( 0,SkillName.Focus, val ); break; case 50: SkillBonuses.SetValues( 0,SkillName.Chivalry, val ); break; case 51: SkillBonuses.SetValues( 0,SkillName.Bushido, val ); break; case 52: SkillBonuses.SetValues( 0,SkillName.Ninjitsu, val ); break; } } public MagicJesterHat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }