using System; using Server; using Server.Items; namespace Server.Items { public class ShogunEarrings: GoldEarrings { [Constructable] public ShogunEarrings() { Weight = 3; Name = "Shogun Earrings"; Hue = 2959; Attributes.BonusHits = 20; Attributes.BonusInt = 20; Attributes.BonusMana = 20; Attributes.EnhancePotions = 40; Attributes.Luck = 1000; Attributes.NightSight = 1; Attributes.ReflectPhysical = 30; } public ShogunEarrings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }