using System; using Server; using Server.Items; namespace Server.Items { public class ShogunChest: LeatherDo { public override int ArtifactRarity{ get{ return 110; } } [Constructable] public ShogunChest() { Weight = 3; Name = "Shogun Chest"; Hue = 2959; Attributes.AttackChance = 15; Attributes.BonusDex = 10; Attributes.BonusHits = 25; Attributes.BonusInt = 15; Attributes.BonusMana = 10; Attributes.BonusStam = 15; Attributes.CastRecovery = 4; Attributes.CastSpeed = 2; Attributes.DefendChance = 20; Attributes.LowerManaCost = 20; Attributes.LowerRegCost = 30; Attributes.NightSight = 1; Attributes.ReflectPhysical = 20; Attributes.RegenHits = 10; Attributes.RegenMana = 5; Attributes.RegenStam = 1; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 30; Attributes.WeaponDamage = 20; ArmorAttributes.MageArmor = 1; ArmorAttributes.DurabilityBonus = 20; ArmorAttributes.SelfRepair = 10; ColdBonus = 15; EnergyBonus = 15; FireBonus = 15; PhysicalBonus = 15; PoisonBonus = 15; StrBonus = 20; } public ShogunChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }