using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a Shogun" )] public class Shogun: Daemon { [Constructable] public Shogun() : base() { Name = "Shogun"; Hue = 2959; //Body = 9; // Uncomment these lines and input values //BaseSoundID = 357; // To use your own custom body and sound. SetStr( 1500, 2000 ); SetDex( 1500, 2000 ); SetInt( 1500, 2000 ); SetHits( 30000, 40000 ); SetDamage( 20, 25 ); SetDamageType( ResistanceType.Physical, 100 ); SetDamageType( ResistanceType.Cold, 60 ); SetDamageType( ResistanceType.Fire, 60 ); SetDamageType( ResistanceType.Energy, 60 ); SetDamageType( ResistanceType.Poison, 60 ); SetResistance( ResistanceType.Physical, 70 ); SetResistance( ResistanceType.Cold, 70 ); SetResistance( ResistanceType.Fire, 70 ); SetResistance( ResistanceType.Energy, 70 ); SetResistance( ResistanceType.Poison, 70 ); Fame = 30000; Karma = - 25000; VirtualArmor = 70; switch ( Utility.Random( 30 )) { case 0: PackItem( new ShogunRobe() ); break; case 1: PackItem( new ShogunArms() ); break; case 2: PackItem( new ShogunBracelet() ); break; case 3: PackItem( new ShogunChest() ); break; case 4: PackItem( new ShogunDagger() ); break; case 5: PackItem( new ShogunEarrings() ); break; case 6: PackItem( new ShogunGloves() ); break; case 7: PackItem( new ShogunGorget() ); break; case 8: PackItem( new ShogunBokuto() ); break; case 9: PackItem( new ShogunLegs() ); break; case 10: PackItem( new ShogunNecklace() ); break; case 11: PackItem( new ShogunRing() ); break; { }} } public override bool HasBreath{ get{ return true ; } } public override bool AutoDispel{ get{ return true; } } public override bool BardImmune{ get{ return true; } } public override bool Unprovokable{ get{ return true; } } public override Poison HitPoison{ get{ return Poison. Lethal ; } } public Shogun( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }