using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of an Ice Daemon" )] public class IceDaemon : Daemon { [Constructable] public IceDaemon() : base() { Name = "An Ice Daemon"; Hue = 1152; //Body = 9; //BaseSoundID = 357; SetStr( 112 ); SetDex( 95 ); SetInt( 70 ); SetHits( 400 ); SetDamage( 30 ); SetDamageType( ResistanceType.Physical, 5 ); SetDamageType( ResistanceType.Cold, 80 ); SetDamageType( ResistanceType.Fire, 5 ); SetDamageType( ResistanceType.Energy, 5 ); SetDamageType( ResistanceType.Poison, 5 ); SetResistance( ResistanceType.Physical, 25 ); SetResistance( ResistanceType.Cold, 100 ); SetResistance( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Poison, 25 ); Fame = 1200; Karma = -700; VirtualArmor = 45; PackGold( 1000, 1020 ); PackItem( new GreaterCurePotion() ); } public override bool HasBreath{ get{ return true ; } } public override bool AutoDispel{ get{ return true; } } public override bool BardImmune{ get{ return true; } } public override bool Unprovokable{ get{ return true; } } public override Poison HitPoison{ get{ return Poison. Lesser ; } } public IceDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }