using System; using Server.Items; namespace Server.Mobiles { [CorpseName( " corpse of a An Enraged Fire Wyrm" )] public class AnEnragedFireWyrm : WhiteWyrm { [Constructable] public AnEnragedFireWyrm() : base() { Name = "An Enraged Fire Wyrm"; Hue = 1174; Body = 46; BaseSoundID = 362; SetStr( 101 ); SetDex( 50 ); SetInt( 80 ); SetHits( 800 ); SetDamage( 50 ); SetDamageType( ResistanceType.Physical, 5 ); SetDamageType( ResistanceType.Cold, 5 ); SetDamageType( ResistanceType.Fire, 80 ); SetDamageType( ResistanceType.Energy, 5 ); SetDamageType( ResistanceType.Poison, 5 ); SetResistance( ResistanceType.Physical, 25 ); SetResistance( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Fire, 100 ); SetResistance( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Poison, 25 ); Fame = 100; Karma = -3200; VirtualArmor = 45; Tamable = true; ControlSlots = 2; MinTameSkill = 110; PackGold( 5000,10000 ); } public override bool HasBreath{ get{ return true ; } } public override bool BardImmune{ get{ return true; } } public override bool Unprovokable{ get{ return true; } } public AnEnragedFireWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }