//Mangled by Revid >:) using System; using Server; using Server.Items; namespace Server.Items { public class CuteFluffyBunnyDagger : Dagger { public override int AosMinDamage{ get{ return 20; } } public override int AosMaxDamage{ get{ return 30; } } [Constructable] public CuteFluffyBunnyDagger() { Weight = 1; Name = "Cute Fluffy Bunny Carrot Peeler"; Hue = 2264; WeaponAttributes.HitLightning = 80; Attributes.AttackChance = 33; Attributes.DefendChance = 10; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 15; Attributes.WeaponDamage = 30; Attributes.WeaponSpeed = 50; } public CuteFluffyBunnyDagger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }