using System; using Server; namespace Server.Items { public class Blackknightsleggings : PlateLegs { public override int ArtifactRarity{ get{ return 20; } } public override int InitMinHits{ get{ return 500; } } public override int InitMaxHits{ get{ return 1000; } } [Constructable] public Blackknightsleggings() { Weight = 7.0; Name = "Black Knights Leggings"; Hue = 4455; Attributes.BonusHits = 5; Attributes.DefendChance = 10; Attributes.Luck = 10; Attributes.WeaponDamage = 3; Attributes.WeaponSpeed = 10; ArmorAttributes.SelfRepair = 10; ColdBonus = 2; EnergyBonus = 4; FireBonus = 3; PhysicalBonus = 15; PoisonBonus = 8; StrRequirement = 60; } public Blackknightsleggings( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }